Anvil (game engine)

Anvil
Developer(s) Ubisoft Montreal
Platform PlayStation 3, Xbox 360, Microsoft Windows
Type Game engine
License Proprietary
Website Ubisoft Official Website

Anvil (development project name Scimitar before 2006[1]) is a game engine created in 2007 by video game developer Ubisoft for use on Microsoft Windows, PlayStation 3 and Xbox 360.

Contents

Games using the Anvil engine

Under Scimitar name

Under Anvil name

Technology

Claude Langlais (Technical Director of Ubisoft Montreal) says that modeling is done in 3ds Max for environment and ZBrush for characters.[3] The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time.[4] Anvil has been improved for Assassin's Creed II. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system.[5] Assassin's Creed: Lineage short films made by Hybride Technologies (a post-production VFX studio acquired by Ubisoft) and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed.[6]

References